Plans for Update 4


Howdy all! Now that Update 3 has been out for a bit it's time to reveal our nefarious plans for Update 4. This one will add more content for your gaming pleasure.

We're aiming to have the update done in 2 months or so. We also hope to post more regular devlogs during this process.

If you haven't yet please give Update 3 a try!

Upcoming Content Changes

  • Some more interesting looking title text
  • Bump mapping on a selection of in-game graphics
  • Some layout changes to the CyberSkull Factory
  • Fill out a second branch of the CyberSkull Factory
  • Open up the path to the boss of the CyberSkull Factory
  • Proper artwork for the moving platform section of the CyberSkull Factory
  • Proper artwork for the turret enemies
  • One or two new enemy types
  • Respawn sectors for enemies. Crossing into different sub-areas causes enemies to respawn in other areas
  • Save puzzle states such as the liquid level in the fire area

Upcoming Fixes

  • Improved signposting of puzzle elements in CyberSkull Factory
  • Object positions off by one frame on moving platforms
  • Player floating above slopes
  • Inconsistent visuals between opening cutscene and start of the game
  • Enemies occasionally slide across the floor
  • Player slides too slowly on steep slopes

Get T-SOL - Early Access Demo

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