Plans for Update 5


It's been a few weeks now so it's about time to let y'all know what evil is being added to T-SOL. In short, not much evil but lots of visual improvements. The overall focus is on improving visual consistency and further improving how the game's lighting looks.

I (Dan) am livestreaming most of the work on this update on my twitch channel. Give me a follow if you want to know exactly when I'm live. I may also give some of my other games a revisit. Who knows?

Upcoming Content Changes

  • Use normal maps to greatly improve lighting
  • Add normal map to Saul
  • Revamp character animation for Saul
  • Give Saul different animations when unarmed
  • Add normal maps to Crash Site and Subterrainia zones
  • Improve some visual effects for enemy damage/death
  • Improve feel of blaster weapon
  • Get visuals of the intro cutscene consistent with Crash Site
  • Actually use title art that was created for Update 4

Upcoming Fixes

  • Saul sometimes crushed on running into thin platforms
  • Saul is lighting up objects that aren't supposed to be visible making weird silhouettes
  • Saul shows in front of crashed ship during intro
  • Saul landing triggers unnecessarily when walking over slopes
  • Saul can shoot inside walls
  • Purple elevator in Cyberskull Factory can cause zip leading to soft lock
  • Saul doesn't properly stick to tumbler platform when it's falling
  • Some enemies still slide on slopes when they shouldn't
  • Saul doesn't slide on steep slopes properly

Get T-SOL - Early Access Demo

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