Update 5 NOW AVAILABLE!


First update that's actually resembling on schedule in a very long time! Here's what's been done.

Changes and Additions

  • Improved lighting effects on Saul
  • Improved lighting effects in Crash Site area and some other background art
  • Revamped character animation for Saul. It's much smoother now!
  • Give Saul different animations when unarmed
  • Add normal maps to Crash Site and Subterrainia zones
  • Improved animations of goo splats on enemy death
  • Small VFX improvements on opening cutscene
  • Improve feel of blaster weapon
  • Improved visual effects for plasma/lightning beams in factory
  • Get visuals of the intro cutscene consistent with Crash Site
  • Actually use title art that was created for Update 4

Bugs Fixed

  • Saul sometimes crushed on running into thin platforms (at least I think it's fixed!)
  • Saul is lighting up objects that aren't supposed to be visible making weird silhouettes
  • Saul shows in front of crashed ship during intro
  • Saul landing triggers unnecessarily when walking over slopes (mostly)
  • Saul can shoot inside walls
  • Purple elevator in Cyberskull Factory can cause zip leading to soft lock
  • Some enemies still slide on slopes when they shouldn't
  • Saul doesn't slide on steep slopes properly
  • Jaw Crawler enemy sometimes getting stuck for no obvious reason
  • Razor Buzz enemies playing noise after respawning when killed while agro
  • Spew shroom in wrong animation state on respawn
  • YeetBEEST shield now blocks Saul's shots again
  • Messed up scrolling of save slots on deletion of saves

Known Issues

  • Player health continues to flash when respawned after dying
  • Landing on a slope may spam sounds
  • Player doesn't enter landing animation when landing during a boost or at peak of jump
  • Cyber heart firing animation doesn't look right
  • Cyber heart uses wrong bullet graphic for a couple shots
  • Various small graphical layering and placement issues with Cyberskull factory
  • Unarmed walk animation doesn't make step sounds
  • A couple instances of unnecessary landings when walking off of slopes

Get T-SOL - Early Access Demo

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